Gaming for good?

I’ve been thinking a lot lately about games and their relevance to organisations. Online gaming is massive and I’m intrigued by what these games provide that so engages their participants. And I wonder: could our organisations do with some of it? I’m also a big fan of using things like improv in groups and seeing how an approach based on games can help people to collaborate more effectively. There’s something about how apparently “pointless” games create more interest than meetings about supposedly important subjects.

Another thing that has really struck me is the story of a friend of mine who works in the care system. He doesn’t like video games but decided to learn to play as a way to better relate to his young clients. He decided not to be dismissive of games but chose to engage.

Anyhow, my friend David Lundblad and I are gathering together a few people who are interested in this topic for a chat. We’re calling Gaming for Good for now. This will be informal and we’ll see where we go from there.

We’re meeting on Wednesday 16 April 4pm-6pm and possibly afterwards in the pub.

UPDATE: I’m pleased that those nice people at NESTA are going to host us. If you want to come, please go to this registration page.

6 thoughts on “Gaming for good?

  1. Sally

    Agree from various standpoints.

    I heard a statistic recently that in 15 years 85% of the current working population will have retired. Whether the figures are accurate or not it is certain that the next generation of employees will a) be in short supply and b) expect social networking “as of right” and c) _may_ have a shorter attention span and be more engaged by games than otherwise. This should have an effect on savvy employers seeking to to gain and hold employees.

    I also think there is more to be gained than currently from such sites as Second Life and maybe a way of angaging and/or creating virtual teams in a virtual landscape would be a positive move from current attempts

    Interested to discover other viewpoints

    Reply
  2. David Lundblad

    Thanks Johnnie, wanted to add that there are many potential discussions to be had around this topic.

    My company have spent the last few years exploring how the gaming culture, as well as the game play principles themselves, can help us create products and services that build on these proven, successful patterns.

    We hope that this first session will be an opportunity to discuss where we take this next.

    Reply
  3. Richard Millwood

    Very interesting and a great initiative.

    To see what others are up in the professional community to you might like to check out the ‘Serious Games Summit’ at the Game Developers Conference (GDC) each year:

    https://www.gdconf.com/conference/sgs.htm

    —–

    “There’s something about how apparently “pointless” games create more interest than meetings about supposedly important subjects.”

    I think it is ‘delight’, and in this case the delight that comes from having responsiblity for the future within the microcosm of the game.

    John Heron puts it well in describing ‘zest’, the love of action:

    “The emotions involved in the fulfilment of free choice and effective action”

    Reply
  4. Jon Husband

    God on you, wish I was there / able to participate. I’ve yapped (and blogged) on and off for years now about my belief that it’s only a matter of time before the video game / gaming “idiom” (I don’t know what other word to use ;-( would find increasingly its way into online workplace applications.

    I still believe that this will happen.

    Reply

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